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In earlier builds of the game this would have been the player's first encounter with these enemies. In the following area (checkpoint 5), a small cutscene was meant to fire showing the Faceless bursting through the windows.Early coding for this room let you escape once you put enemies on all three spikes. Impalement nodes exist in the game room (checkpoint 4), but were disabled.This is actually a reduced version of the library, but the bookcase and floor sections are still fully animated. In the area following the dining room has Rick noticing Jen and Dr.These were all instead folded into the first boss.
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'Poltergeists', consisting of furniture that would dive bomb to attack Rick, were going to appear as enemies in the dining room (checkpoint 3) and library (checkpoint 6) areas.Remnants of a cutscene in which Rick notices the Leonora picture also occur in the lobby.The forced berserker transformation was not the original intention, as dummied checks and dialogue in the game would've encouraged Rick to activate it.Somewhere out there, a disgruntled 3D model creator curses this game.
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